A downloadable game for Windows

A rhythm-based platforming game about infiltrating a building and collecting mysterious orbs. Everything you do makes noise, but you can avoid drawing attention to yourself by timing your movements with the background music. This music starts off quiet, but by switching levers to turn on different instruments, you will open up opportunities to move around in new ways.

The goal of each level is to get to the orb and carry it back to the elevator. The catch? Holding an orb makes it impossible to hear, so make sure you've internalized the music before picking one up!

Originally made in 48 hours for the Ludum Dare 41 Compo.

Version 1.4 is the demo of the most recent version of Crescendo. The game is still in development, and I hope to have the full version completed by late 2019.

Install instructions

If the game gives you an error at startup, you probably need to download and install the Microsoft Visual C++ 2015 Redistributable x86 from Microsoft's website. If you're still having trouble, reach out to me at natelargogames@gmail.com!

Download

Download
Crescendo v1.4 (Most Recent Demo) 15 MB
Download
Crescendo v1.2 (Ludum Dare Edition) 6 MB

Development log

Comments

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(+1)

Nate, 

At least put a "Pay What You Want" on this... 

Enjoyed meeting you at AwesomeCon

Shademare Don's Dad, Don

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Quite hard to get into, but once you understand how much sound every move makes and you start paying attention to the bar and you get into the rhythm of the game it's a very cool experience! Kinda sad it only has 5 levels. Great job :)

I played to level 3, the gameplay ended up feeling kinda of annoying rather quickly, and not really like a stealth game, but I really like the concept and its a cool idea nice job

Thank you for the feedback! I agree that the gameplay is pretty annoying at the moment, but I have plans to fix that. You're totally right though; this is just a rhythm-platformer game, with a stealth theme. I have ideas on how to turn it into a stealth game, it's just going to take some work to get it implemented.

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While I think that the difficulty of this jam entry is a biiit too high, I have to admit that the core concept is absolutely brilliant! A completely on audio based stealth platformer? An innovative idea! :) Congratulations for thinking of that genre-mashup, happily I recommended your game along with two other rhythm-based games in one of our compilation articles about the Ludum Dare 41. There's also a corresponding video, where each of the games is featured with a minute of gameplay; I hope that we can drive some more players to your game with that. <3 Good luck with the ratings! :)

Best wishes,
Sebastian

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Thank you so much for covering my game! I really appreciate the encouragement!

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You're very welcome, Nate! I think you have some game design ideas in there and I can't wait to see more of you in the future! :)